

So there will be absolutely no chance to spam tanks and other vehicles onto the battlefield either through the player's hand or by the AI. Furthermore ramping costs will make hardware even more expensive. Furthermore it forces the player and the AI to rely heavily on infantry as both of them will not be able to afford a lot of hardware this will finally bring realistic infantry based warfare to RON. This will force the player and the AI to have a strong-economic footing and it will even make crippling an enemy's war effort even more effective if their workers are being killed. All vehicles, ships and aircraft will require metal, wealth and oil. Military hardware is extremely expensive, especially tanks and aircraft.

Bombers can easily level cities, and etc. Attack aircraft are capable of destroying entire columns of enemy units. Infantry more susceptible to being killed by vehicles, but if they can creep close enough vehicles are helpless. Helicopters can use rockets, AT missiles and autocannons and etc. Tanks can fire machine guns in addition to firing their cannons. For instance infantry can throw frag grenades in addition to attacking with guns.


It is set in the Information Age and adds new nations with new units and many more effects in game like throwing grenades and more realistic AA Guns. World in Conflict: The Rise of Nations is a mod for Rise of Nations: Thrones and Patriots. World in Conflict: Rise of Nations mod Logo
